-- 轮盘方法 self._index = 1 -- 创建物品 self._list = HUI:Create_Turn(self._ui.Use, '1#2|2#1|1#3|1#4|1#5|1#6|1#7|1#8|1#9|1#10|1#7|1#8', 4, 60, 20, 10) or {} -- 点击开始摇奖 local click = function (sender) if self.waTing then SL:ShowSystemTips('摇奖中...') return end self.waTing = true self.turnController = HUI:Click_Turn( sender, self._list, self._index, function() self:sendMsgToServer('test') end, function() self.waTing = false end, 0.2, 2 ) end GUI:addOnClickEvent(self._ui.Button, click) function c:OnMsg(key, params) -- 返回得奖数据 if key == 'test'then if self.turnController then self.turnController.setTarget(params.id) self._index = params.id end end end